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Performance of the Synchronized Multi-Track Player

Date: March 15th, 2026

Context

This document measures and analyzes the performance of the client-side synchronized HLS multi-track player. Optimizations were performed iteratively, with each modification tested manually and compared against previous results.

Performance Scales

The following tiers define the quality thresholds for each measured metric. The project’s goal is to guarantee an experience of at least “Good” across all indicators under stable network conditions.

Stream Synchronization (Drift)

TierInter-stream DriftDescription
🟢 Excellent< 50msImperceptible to eye and ear
🟢 Very Good50 – 100msUndetectable in normal use
🟡 Good100 – 150msAcceptable, slight potential audio desynchronization
🟠 Poor150 – 200msNoticeable lag between streams
🔴 Very Poor> 200msVisible desynchronization, degraded experience

These tiers are based on psychoacoustic perception limits (Haas effect), where a delay greater than 100ms becomes noticeable to the ear and compromises the coherence of a synchronized multi-source experience.

Streamer → Viewer Delay (Live Latency)

TierDelayDescription
🟢 Excellent< 10sClose to real-time
🟢 Very Good10 – 15sExcellent for multi-stream HLS
🟡 Good15 – 25sAcceptable for non-interactive live streams
🟠 Poor25 – 40sLatency noticeable by the viewer if chat is used
🔴 Very Poor> 40sUnusable for interactive live streaming

Latency thresholds are defined by the technical trade-offs of the HLS protocol, aiming for an optimal balance between live interactivity and the buffer stability required to maintain multi-stream synchronization.

Initial Loading Time (From Click to First Frame)

TierDurationDescription
🟢 Excellent< 5sQuasi-instantaneous
🟢 Very Good5 – 10sFast, comparable to major platforms
🟡 Good10 – 20sAcceptable with a loading indicator
🟠 Poor20 – 30sUser is likely to leave the page
🔴 Very Poor> 30sAlmost certain abandonment

This scale reflects the structural complexity of the project, where the player must negotiate multiple concurrent streams and align their respective segments before enabling playback to guarantee a synchronized startup.

Playback Stability (Stalls / Freezes)

TierStall FrequencyDescription
🟢 Excellent0 stallPerfectly smooth playback
🟡 Good< 1 stall / 5 minRare, barely noticeable
🟠 Poor1 – 3 stalls / 5 minAnnoying for the user
🔴 Very Poor> 3 stalls / 5 minUnusable experience

The near-zero tolerance for this metric aligns with “Broadcast” distribution standards, with the goal of ensuring service continuity despite a network load multiplied by the number of active streams.


Test Environment

ParameterValue
Number of simultaneous streams2 (video + audio each)
Resolution per stream640×368
Framerate30 fps
Encoderx264 (CBR 6000 kbps)
TransportSRT (latency=4s, tlpktdrop=0, rcvbuf=128MB)
SegmentationFFmpeg HLS (2s segments, hls_list_size=15)
Client PlayerAngular + hls.js
Networklocalhost

Optimization History

Phase 1: Initial Config (~8.3s segments, OBS auto keyframes) - December 2025

ParameterValue
OBS Keyframe intervalAuto (~250 frames → ~8.3s segments)
liveSyncDuration6
MIN_BUFFER_FOR_START10s
hls_list_size6

Result: ~50-60s delay 🔴, very slow loading 🔴.

Phase 2: Client Optimizations (~8.3s segments) - February 2026

OptimizationChangeGain
liveSyncDuration6 → 18hls.js loads multiple segments at once
MIN_BUFFER_FOR_START10 → 8Starts playback earlier
MIN_FORWARD_BUFFER12 → 4Accepts a smaller forward buffer
SAFE_POSITION_MARGIN1 → 0.5Less buffer lost on seek
Adaptive pollingFixed 2s → 500ms/1s/2sDetects tracks faster
maxBufferLength60 → 180Stores more segments
hls_list_size6 → 15More segments in playlist

Result: ~25s delay 🟡, ~25s loading 🟠. Client-side limit reached with 8.3s segments.

Phase 3: 2s Keyframes + SRT Fix + Optimizations (Current Configuration) - March 2026

Three simultaneous major changes:

1. OBS Keyframes fixed to 2 seconds

The modified OBS encoder sends keyframes every exactly 2 seconds, allowing FFmpeg to cut HLS segments of 2s instead of 8.3s.

2. Corrected SRT parameters

The multi-stream code had lost SRT parameters during refactoring. Without these parameters, FFmpeg used default SRT values (latency=120ms, tlpktdrop=1), which caused massive packet loss with keyframes synchronized to 2s.

SRT ParameterBefore (Broken)After (Corrected)
latency120ms (default)4000000µs (4s)
tlpktdrop1 (default, drop)0 (never drop)
rcvbufDefault (~8MB)134217728 (128MB)
sndbufDefault (~8MB)134217728 (128MB)
peerlatencyUndefined4000000µs
nakreportUndefined1 (active retransmission)

3. HLS.js parameters optimized for 2s segments

ParameterPhase 2Phase 3Reason
liveSyncDuration1810Smaller segments → less margin needed
MIN_BUFFER_FOR_START8s6s2s segments = buffer fills up faster
MIN_FORWARD_BUFFER4s3s1.5 segments ahead is enough
maxBufferLength180s60sNo longer need a 3-minute buffer
liveBackBufferLength120s30sMemory savings
maxBufferSize400MB200MBConsistent with reductions
Stagger init tracksFixed 200msAdaptive (0-200ms)Depending on number of tracks
Buffer check interval500ms250msDetects buffer readiness faster

Result: ~15s delay 🟢, ~3-5s loading on refresh 🟢.


Current Results (Phase 3) — Evaluated against Scales

1. Delay between Broadcaster (OBS) and Viewer (Website)

ScenarioDelayTier
Initial load (stream just started)~15s🟢 Very Good
Refresh during stream~3-5s🟢 Excellent

Initial Loading Breakdown (~15s)

ComponentDurationOptimizable?
SRT Latency (negotiation + buffer)~4s❌ Network parameter
First FFmpeg segment production~4-6s❌ Depends on keyframes (2s × 2-3 segments)
API Polling + track detection~1s✅ Optimized
Segment loading by hls.js~3-4s✅ Optimized
Synchronized seek + playback start< 1s✅ Optimized

2. Inter-Stream Synchronization

MetricResultTier
Average drift between 2 streams~50-80ms🟢 Very Good
Maximum observed drift< 200ms🟡 Good (worst case)
Hard sync corrections (seek)Extremely rare—
Soft sync corrections (playbackRate)Occasional—
Freeze / stall during playbackNone🟢 Excellent

Quality Commitment: The player guarantees synchronization of at least “Good” (< 150ms) under normal conditions. On average, measurements show a drift between 50 and 80ms, placing the experience at “Very Good”. Desynchronization is undetectable to the user in normal use.

3. Buffer Stability During Playback

MetricResultTier
Forward buffer at startup~9.5s—
Forward buffer in steady state~8-10s (stable)—
Number of bufferStalledError0🟢 Excellent
Number of SRT RCV-DROPPED0🟢 Excellent
Observed stalls / freezes0 in 30+ min test🟢 Excellent

Performance Evolution by Phase

Comparative Summary

MetricPhase 1Phase 2Phase 3Final Tier
Initial load delay~55s 🔴~25s 🟠~15s🟢 Very Good
Refresh delay~30s 🔴~8-10s 🟡~3-5s🟢 Excellent
Average drift~50-80ms 🟢~50-80ms 🟢~50-80ms🟢 Very Good
Stalls per sessionFrequent 🔴0 🟢0🟢 Excellent
Initial loading time~55s 🔴~25s 🟠~15s🟡 Good
Refresh loading time~30s 🔴~8-10s 🟡~3-5s🟢 Excellent

Phase 2 → Phase 3 Gains

MetricPhase 2 (8.3s segments)Phase 3 (2s segments)Gain
Initial load delay~25s 🟠~15s 🟢-10s (40%)
Refresh delay~8-10s 🟡~3-5s 🟢-5s (50%)
Forward buffer at play~15-17s~9.5sSufficient buffer, less time lost
Segment size~8.3s (variable)2.0s (fixed)4× better granularity
Network jitter resistanceLow 🟠Strong 🟢1 lost segment = 2s instead of 8s
SRT RCV-DROPPEDFrequent 🔴0 🟢SRT parameter fix

Why 2s Segments are More Performant

With 8.3s segments (before):

Buffer = [========8.3s========]  → 1 segment
If the next one is delayed by 1s → guaranteed stall
Time to fill 3 segments: ~25s

With 2s segments (now):

Buffer = [=2s=][=2s=][=2s=][=2s=][=2s=] → 5 segments
If one segment is delayed → 4 others absorb the delay
Time to fill 5 segments: ~10s

Steady-state playback mechanism:

During playback, HLS.js continues to download new segments.
The player consumes 2s of buffer, but a new 2s segment arrives.
→ The forward buffer remains stable around ~8-10s continuously.
→ As long as the network delivers segments on time: 0 stalls.

Typical Production Logs

Initial Startup (Stream just started)

[loadTracks] Stream "BotKz" found with 2 tracks
[0] Manifest parsed, 1 levels
[1] Manifest parsed, 1 levels
[0] Ready (buffering...)
[1] Ready (buffering...)
[Buffer] 0: 9.9s [0.0-10.0], 1: 9.9s [0.0-10.0] (need 6s total, 3s forward)
[Buffer] ✅ Ready!
[Buffer]   Common range: 0.0s - 10.0s (9.9s)
[Buffer]   Start position: 0.52s
[Buffer]   Forward buffer: 9.4s
[Sync] Starting synchronized playback at 0.52s
[0] Seeked to 0.52s, forward buffer: 9.4s
[1] Seeked to 0.52s, forward buffer: 9.4s
[Sync] All players seeked
[Sync] All players ready
[Sync] Starting playback NOW
[Sync] 0 forward buffer at play: 9.4s
[Sync] 1 forward buffer at play: 9.4s
[Sync] ✅ Playback started!

Refresh During Playback

[loadTracks] Stream "BotKz" found with 2 tracks
[0] Manifest parsed, 1 levels
[1] Manifest parsed, 1 levels
[0] Ready (buffering...)
[1] Ready (buffering...)
[Buffer] 0: 10.0s [19.1-29.0], 1: 10.0s [19.1-29.0] (need 6s total, 3s forward)
[Buffer] ✅ Ready!
[Buffer]   Common range: 19.1s - 29.0s (10.0s)
[Buffer]   Start position: 19.55s
[Buffer]   Forward buffer: 9.5s
[Sync] Starting synchronized playback at 19.55s
[Sync] 0 forward buffer at play: 9.5s
[Sync] 1 forward buffer at play: 9.5s
[Sync] ✅ Playback started!

FFmpeg Logs (Server-side, regular segments)

[hls] Opening '/media/hls/BotKz/0/seg00000.ts' for writing  speed=7.57x
[hls] Opening '/media/hls/BotKz/0/seg00001.ts' for writing  speed=4.27x
[hls] Opening '/media/hls/BotKz/0/seg00002.ts' for writing  speed=2.09x
[hls] Opening '/media/hls/BotKz/0/seg00003.ts' for writing  speed=1.65x
...
[hls] Opening '/media/hls/BotKz/0/seg00010.ts' for writing  speed=1.01x

FFmpeg stabilizes at speed=1.01x after the first few segments, confirming regular production.


Scalability (Projections)

Number of TracksRecommended Minimum BufferInit StaggerEstimated Loading TimeEstimated Tier
26s200ms~15s (measured)🟢 Very Good
37s100ms~17s (estimated)🟢 Very Good
48s100ms~19s (estimated)🟡 Good
5+8-10s100ms~20-25s (estimated)🟡 Good

The code uses an adaptive stagger depending on the number of tracks to avoid overloading the network with too many simultaneous requests.


Resilience Features

FeatureImplementation
Stream end detectionManifest error counter (threshold = 3 consecutive errors)
Graceful playback endRemaining buffer played fully before stop
Automatic redirection5s countdown → return to home
Network recoveryAutomatic retry on network error (hls.js)
Media recoveryrecoverMediaError() on decoding error

Conclusion

IndicatorResultTier
Broadcaster → viewer delay~15s initial, ~3-5s refresh🟢 Very Good / Excellent
Inter-stream synchronization~50-80ms average, < 200ms max🟢 Very Good
Stability (stalls/freezes)0 stalls, 0 freezes in 30+ min🟢 Excellent
ScalabilityArchitecture ready for 5+ streams🟢 / 🟡 depending on count
Stream end detectionGraceful with buffer drain🟢

Minimum Quality Commitment: On a stable network connection (localhost or LAN), the player guarantees an experience of at least “Good” (🟡) across all indicators. In practice, measurements consistently show results in the “Very Good” to “Excellent” (🟢) zone for the tested configurations (2 streams, 640×368, 30fps).

The main gains come from three combined factors:

  1. OBS keyframes at 2s → regular and small segments → buffer fills up 4× faster
  2. Correctly configured SRT parameters → 0 dropped packets, 0 corruption
  3. HLS.js thresholds adapted to 2s segments → faster startup without sacrificing stability